//	@file Version: 1.0
//	@file Author: Mindsaver
if(!X_Server) exitWith {};

serverSpawning = 1;


//Execute Server Spawning.
if (serverSpawning == 1) then {
    diag_log format["Battlefield Server - Initilizing Server Spawning"];
	_vehSpawn = [] ExecVM "server\vehiclespawn.sqf";
	waitUntil{sleep 0.1; scriptDone _vehSpawn};

};
	[] execVM "server\capture_city1.sqf";
	[] execVM "server\capture_city2.sqf";
	[] execVM "server\capture_city3.sqf";
	[] execVM "server\capture_points.sqf";
	[] execVM "server\capture_process.sqf";


